Grades K–12 · Every level, including beginners · Plays in the browser

So what’s your kid actually doing in there?

At home, Quest. At school, the League. Both are chess.

The Rookly Quest world, a painted kingdom of villages, rivers, a castle and mountains
Rookly Quest

At home · Quest

Illustrated students cheering with pennants and a foam finger

At school · League

One game at home. One team at school.

At home, Quest

A story whose challenges are chess positions. They meet the village, face a boss, and solve it on the board.

See Quest
A Rookly League match: the board, both players’ clocks, and the school leaderboard

At school, the League

Their club competes with peer schools. No travel, no scheduling, no venue hunting.

See the League

Screen time you don’t have to second-guess.

Quest isn’t a video to sit through or a game to tap at. It’s real chess, wrapped in a story you actually want to finish.

Thinking, not scrolling.

Every challenge in Quest is a real chess position. Your kid plans a move, tries it, and tries again when it doesn’t work.

Made by chess people.

Quest comes from the team that runs the Rookly School League, with input from grade schoolers AND grandmasters.

Progress you can actually see.

The quest map shows how far they’ve come, the dashboard shows what they’ve learned and how they compare.

The stuff we left out, on purpose.

All the right no’s, so saying yes to screen time doesn’t come with fine print.

No ads
No chatting with strangers
No loot boxes or pay-to-win
No endless feed or autoplay
No guilt-trip streaks
No selling your kid’s data

Read the full safety & privacy rules

Fits around real life.

At home · Quest

A minute, or an afternoon.

Levels are short, and the map remembers where they stopped. A quick game before dinner is a complete one.

At school · League

An hour a week.

With their club, at school, with a teacher supervising. There are two seasons a year: fall runs until winter break, and spring picks up after it.

It’s a game. It’s also real chess.

Rookly Quest

Players help the kingdom by starting with the fundamentals, then moving through to tactics, learning and growing as they go in order to save the day.

Lessons, topics and learning are all created or curated by chess fanatics dead set on teaching the next generation to love chess as much as they do.

League

They play chess with their club, against peer schools.

Matches turn into team events: kids crowd around to cheer on whoever’s at the board, celebrate wins together, and shake off losses together. Being a good teammate turns out to be half the fun.

Chess people, not just game people.

Amir Moazami

Co-founder & CEO

Amir Moazami

Former national chess champion with decades-long connections in the chess world, bringing together Grandmasters, chess streamers, and top coaches. Cornell grad.

Matt Zeitlin

Co-founder & CTO

Matt Zeitlin

Former national chess champion turned software engineer, with longtime experience building large-scale codebases. Ex-maintainer of pandas, one of the most widely used open-source data libraries. Computer science at Caltech.

Grandmaster · Rookly advisor

Nico Checa

“Rookly is the scholastic competition service I wish I had growing up.”

1,500+students in League matches at the same time

900+kids on quests at the same time

“Our students have grown not only in skill but also in confidence and team spirit.”
Dr. Paul Castle · STEM Department Chair, Bi-Cultural Hebrew Academy · on the League

The same rules at home and at school.

COPPA

Rookly is COPPA compliant. Kids under 13 never enter personal information; a parent or teacher email sets up the account.

Kid information

Kids appear by first name and last initial only. We store play data (progress, game history, customization) tied to a parent or teacher account.

Can kids talk to strangers?

No. Quest is a solo game; the only dialogue comes from in-game characters. League matches have no chat.

Is there anything to buy?

No in-app purchases. Kids are never nudged to buy cosmetics or boosts, and the League is arranged through your school.

What the account is

The family account is for Quest. The school runs the League.

At home

A parent helps create the account with their email. Your kid plays the full Quest, and the map stays where they left it.

You can see their progress, exercises completed, skills earned and medals.

No in-app purchases.

At school

The school runs the League. A parent account is for Quest at home.

Students play during school on accounts set up by the school.

How the League works

Your questions, answered.

Something missing? Ask us directly.

Send us a note
What ages is Rookly for?

Kindergarten through 12th grade, at every level, including total beginners.

How long is a session?

Quest: anywhere from a minute to as long as they like. The map remembers where they stopped. League: an hour a week, with their club at school.

Is there anything to buy?

No in-app purchases. Kids are never nudged to buy cosmetics or boosts, and the League is arranged through your school.

What do they need to play?

Any modern browser, on any device. There’s nothing to download.

Do they need an account?

Yes. Kids make their own account; if they’re under 13, a parent or guardian approves it by email.

Can they talk to other players?

No. Quest is a solo game; the only dialogue comes from in-game characters. League matches have no chat.

What can I see as a parent?

You can see their progress, exercises completed, skills earned and medals.

What do you store about my kid?

Kids appear by first name and last initial only. We store play data (progress, game history, customization) tied to a parent or teacher account.

Create their account

Their map stays saved, so every session picks up where they left off.