At home, Quest
A story whose challenges are chess positions. They meet the village, face a boss, and solve it on the board.
See QuestGrades K–12 · Every level, including beginners · Plays in the browser
At home, Quest. At school, the League. Both are chess.

At home · Quest

At school · League
A story whose challenges are chess positions. They meet the village, face a boss, and solve it on the board.
See Quest
Their club competes with peer schools. No travel, no scheduling, no venue hunting.
See the LeagueQuest isn’t a video to sit through or a game to tap at. It’s real chess, wrapped in a story you actually want to finish.
Every challenge in Quest is a real chess position. Your kid plans a move, tries it, and tries again when it doesn’t work.
Quest comes from the team that runs the Rookly School League, with input from grade schoolers AND grandmasters.
The quest map shows how far they’ve come, the dashboard shows what they’ve learned and how they compare.
All the right no’s, so saying yes to screen time doesn’t come with fine print.
At home · Quest
Levels are short, and the map remembers where they stopped. A quick game before dinner is a complete one.
At school · League
With their club, at school, with a teacher supervising. There are two seasons a year: fall runs until winter break, and spring picks up after it.
Players help the kingdom by starting with the fundamentals, then moving through to tactics, learning and growing as they go in order to save the day.
Lessons, topics and learning are all created or curated by chess fanatics dead set on teaching the next generation to love chess as much as they do.
They play chess with their club, against peer schools.
Matches turn into team events: kids crowd around to cheer on whoever’s at the board, celebrate wins together, and shake off losses together. Being a good teammate turns out to be half the fun.

Co-founder & CEO
Former national chess champion with decades-long connections in the chess world, bringing together Grandmasters, chess streamers, and top coaches. Cornell grad.

Co-founder & CTO
Former national chess champion turned software engineer, with longtime experience building large-scale codebases. Ex-maintainer of pandas, one of the most widely used open-source data libraries. Computer science at Caltech.
Grandmaster · Rookly advisor
“Rookly is the scholastic competition service I wish I had growing up.”
1,500+students in League matches at the same time
900+kids on quests at the same time
“Our students have grown not only in skill but also in confidence and team spirit.”
Rookly is COPPA compliant. Kids under 13 never enter personal information; a parent or teacher email sets up the account.
Kids appear by first name and last initial only. We store play data (progress, game history, customization) tied to a parent or teacher account.
No. Quest is a solo game; the only dialogue comes from in-game characters. League matches have no chat.
No in-app purchases. Kids are never nudged to buy cosmetics or boosts, and the League is arranged through your school.
The family account is for Quest. The school runs the League.
A parent helps create the account with their email. Your kid plays the full Quest, and the map stays where they left it.
You can see their progress, exercises completed, skills earned and medals.
No in-app purchases.
The school runs the League. A parent account is for Quest at home.
Students play during school on accounts set up by the school.
How the League worksKindergarten through 12th grade, at every level, including total beginners.
Quest: anywhere from a minute to as long as they like. The map remembers where they stopped. League: an hour a week, with their club at school.
No in-app purchases. Kids are never nudged to buy cosmetics or boosts, and the League is arranged through your school.
Any modern browser, on any device. There’s nothing to download.
Yes. Kids make their own account; if they’re under 13, a parent or guardian approves it by email.
No. Quest is a solo game; the only dialogue comes from in-game characters. League matches have no chat.
You can see their progress, exercises completed, skills earned and medals.
Kids appear by first name and last initial only. We store play data (progress, game history, customization) tied to a parent or teacher account.
Their map stays saved, so every session picks up where they left off.